Just thinking out loud really here. Some materials such as chrome has a higher reflection value than chalk for example. I’m aware that its not actually reflecting in the true sense of the word but neverless a different material.
So if we polypaint a model with different colours and export a diffuse map that is all good - but if we paint the model with a mixed material for example chalk and chrome is there any way to export the difference in specular values to a map that each has.
Usually I do a complete different paint job to make the spec map and export it as a diffuse or am I missing something obvious…Still fairly new to ZB but lovin’ it.
