For a year or two I’ve been casually looking into Z-Brush as I had no tablet. In that time, much of it spent here, I have seen loads of supposedly ‘Max-ZBrush’ tutorials. But most of them start from Z-Spheres and go back to Max. None that I have seen explain how to ‘tell’ ZBrush that the model I have imported has UV’s layed out in Max (so I can get all the sculpting details back into Max through maps). This is obviously because so many people use Maya, but I think at this point ZBrush has been around long enough. I’ve looked at the offline reference, all sorts of tutorials, none of them explain. I have sculpted several levels in Z-Brush of my Max obj without knowing whether or not I should set a texture first and how to tell ZBrush the model has UV’s and I don’t know if I will be able to get the details back out.
Can anyone help?
