I’m running ZBrush on a decently powerful machine, and I was curious, I was only able to get to around 10.1 million polygons before there started to be a significant delay between my movement and the movement of the model. I’ve seen people online with videos from 2014/2015 where they had upwards of 60 million polygons. How can I improve the speed of ZBrush so it can handle those polycounts?
CPU: i7 8700k
GPU: GTX 1080
RAM: 16 GB DDR4
If there’s anything else you need to know, just tell me, and I’ll respond as quickly as possible.
