Hello, Can you help me?
The problem im having is that I have a belt buckle that and a character modeled in Zb4. I use subtool master multi-append to import belt buckle as subtool. The buckle has 4 parts. I want to keep division history on my pieces if I can. So I decided to manually scale, rotate, and move each piece into the right place. I lower my geometry to the lowest division. I do the move. I turn my geometry back up to 8 divisions, and its all messed-up.
Why does this happen? Does Zbrush inherently have a problem with this sort of thing? I dont want to merge my tools because they will then permanently be at the highest geometry division. What do I do so I can translate w/o errors?