Hi there,
I came across very interesting problem and I don’t have a solution for that, so maybe anybody can help me. Please.
I’m going to explain you everything. I have a base mesh, PolyPlane in my example. I sculpt some bulge on it. And finally I want to generate normal or displace map for the original plane. There the problem comes. First subdivision is now modified too, for sure. Is there any solution to generate it for original Plane?? I tried to store original as morph target but it modifies last subdivision too, for sure :(. Take a look at pictures.
Thanks for all advices, how to solve it entire in ZBrush. 
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