I’ve gotten into ZBrush recently for the purpose of generating complex normal maps for low-poly 3DStudio Max models. I’ve picked up the basics and I’ve completed a fairly detailed hi-poly model from a low-poly Max mesh, but I’ve run into the following problem.
After importing the hi-poly model back into max, I went through Ben Mathis’ normal map workflow tutorial (located here: http://www.poopinmymouth.com/tutorial/normal_workflow.htm)
I’ve gotten some normal maps out of it, but I’m less than happy with the results.
I put the normal maps into a regular texture’s Bump Map at 100 and applied it to the model. Here’s how it worked out:
Hi-poly model on the left, low-poly model in the middle, low-poly with normal maps on the right. The low-poly model should be almost identical to the hi-poly model, but not much of the detail is transfering over.
Here are the normal maps I generated using the above tutorial.
Have I applied the normal maps to the models improperly? Should I use another method to generate normal maps?