Hey guys!
I didn’t work in ZB for quite some time, and now i see 4.0 out too. So i’d like to ask one thing. I have this very heavy model made in ZB, like 17 milion triangles (polys), and now i’d like to make low poly in maya.
The problem is, that atleast when i worked with ZB the last time, the only way to generate normal map as i know, was to have Mesh that had division level 0 (low poly) and then same mesh, but division level of say, 7.
The problem is, i have now this cleaned low poly model in maya (which is a bit different then ZB level 0 mesh), and i have high poly model in ZB. Is it possible to generate normal map from two different models in ZB that are not just different division levels? The alternative is to export that hugeass model, wich may simply kill maya, when i try to import into it.
So, what is the best method to aproach this? I always like to clean low poly mesh in maya, but that means i can’t just replace level 0 mesh in ZB.
Tnx!