ZBrushCentral

generating normal map doesnt work right, help!

Hi there, im new around here, and using zbrush too :stuck_out_tongue:

I’ve been modeling a head for use in 3dsmax 2009 everything was ok… until i had to generate the normal map… it just doesn’t work :frowning: and i have no idea what is going on. here is some pics.

[banormal.jpg](javascript:zb_insimg(‘101305’,‘banormal2.jpg’,1,0))

the base model I made it on 3ds max. with uv’s.
I didnt have problems creating a polypaint in zbrush and exporting it as an bmp, it works well with the uv’s… but as you can see. i doesnt work with the normal map generation :frowning:

any idea of what is happening? and how can i fix it? thanks in advance

Attachments

banormal2.jpg

Hi krizstof, I’ve the same your problem! I’ve make a thread now with a file that demonstrate this tiresome problem. I think that the problem is about the use of polygroups and zmapper.
I’m waiting here with you for our savior

Hey Krizstof, I’ve solved your problem (and obviously mine :smiley: ). Go here and take a look!

http://www.zbrushcentral.com/zbc/showthread.php?t=60473&highlight=zmapper

Oh man. thats a lifesaver :smiley: thanks for the info Murnau :smiley: I owe you one.

:+1: