1rst post…
In a discussion with other Zmen (and women), they emphasized the importance of the initial base mesh in sculpting a figure and recommended either Maya or Modo. I have been avoiding Maya because it seems like a massive program (sledge hammer) for a job that doesn’t need all the bells and whistles. I tried Rhino and exported/imported a obj file into Zbrush, which seemed to work, until using the smooth brush which broke the mesh apart. I find the meshes generated by Zspheres a bit clunky. Does anyone have insight on which programs to use for generating base meshes or a way to keep the Rhino mesh together? BTW my focus is on prototype work and not animation, so “water tight” is priority.
Bests,
Norm
