ZBrushCentral

General zBrush workflow questions

Hi all,

  1. I realize that when I use polygroups on my dynamesh object, even if the dynamesh is set as high as 1024, when I do stuff like extrude / move / adjust polygroups etc, the result looks very jagged and pixellated every time.
    Should I be using dynamesh to add in enough polys, then zRemesh, then use polygrouping?

For e.g: Sphere 3D > Make Polymesh 3D > Dynamesh at 1024 > zRemesh (target poly count at 100k quads) > then do whatever I want on it

I’m asking this from the point of hard-surfacing modeling in zBrush.

  1. For those of you guys who have tried doing vehicles in zBrush based on blueprints (example here), do you find it confusing to make out which parts are which? For e.g: which parts are raised and which are sunken, and by how much etc…

I mean, from a 2D flat line blueprint, there’s really no way to see how deep each part should be etc.
Any tips on this? I can use the Move tool to block in the outer shape of the car but trying to do the inner parts just seems extremely daunting LOL.

Nikar

You need to get some grouploops in there around you polygroups.

Don’t forget you can also use the Smooth Groups brush - It’s a smoothing brush found in Lightbox>Brush>Smooth - Smooth Groups

If you’re looking to do hard surface, I recommend Tom Paul’s video on Youtube.

[youtubehd]WBv8jww8DCU[/youtubehd]

Cheers