ZBrushCentral

general rendering help (Mental Ray)

Hey all,

I’m just starting out with zbrush and 3d and I’ve just finished up detailing on a model in zbrush. Ive laid out the uvs by hand and taken the zbrush model and made a displacement map out of it. The problem is when rendering in mental ray, i get a big loss in detail, plus many black “dead pixel” looking squares on the rendered image. Can anyone tell me if this is a problem with the map, or the render settings, or possibly both? Any help would be appreciated. I’ve attached a sample image of both the rendered image from maya and from zbrush. Thanks.

Attachments

shitty-render.jpg

not-so-shitty-render.jpg

MR max, MR XSI, or MR Maya? What steps did you go through to export your displacement map out of ZB? How are you setting up the render in the other application?

-Dustin