ZBrushCentral

(general modelling question) visible polygon edges?

in all my models, regardless of the program i’m in, i can see the edges of all the polygons when i look at them, for the lower poly stuff i’m doing for a game in xna, this really really bugs me. Over at the polycount forums in their low poly modelling thread (500 and lower) none of these lines are visible, and they can get away with a great looking model, at a very low number of polygons.

the first 2 images are examples of low poly models with spec, normal and diffuse and no seams visible (not mine).

The other image is of a low poly terrain, the base plane was made in maya, textured and sculpted in zbrush, then dropped back into maya with normal and texture applied.

Is this simply because of the default lambert i’m using in maya, or the way its lit?

The reason i’d like to get rid of these seams is to check if the uv layout i’ve used for the terrain (extremely inefficient) will really work any better than auvtiles, but i cant tell with these seams, if the tiling is causing seams, because i get seams either way!! aarrghghh!!

Thanks :smiley:

Attachments

ex2 no seams.jpg

ex1 no seams.gif

visible polygons.jpg

It appears your normal maps have hard edges baked into them. Could you post up an image of some of your normals?

You mentioned you’re using AUV tiling. This will only work with Object Spaced Normal maps, it appears you have tangent spaced maps applied to the object. But again, I’d need to see your maps to confirm.

heres a sample of the normal map, as you can see its not using auv tiling here, or in the picture of the terrain i provided,

i think the problem is within maya with the way its being lit, because if i pick the flat color material in zbrush the polygon lines are invisible because there is no shading,

does anyone know how to make maya do shading like the other sample low poly models have

Attachments

normal sample.jpg

hi, I think you should try selecting all of the edges on your model in Maya, go to normals - smooth edges.

WHOAH, thanks, perfect result, the question is, how did i miss this in all the maya tutorials i’ve gone through, thank you so much!!!