General Finished Blendshape test

Here is the final rendered version of my General model. I created the blendshapes in Zbrush and used faceshift to create the facial animation. I used a wrinkle map network driven with SDK’s to use the various displacement maps from Zbrush to create wrinkles. I rendered it in Vray at half HD because it would have taken two weeks to render at full res. Also I am not an animator or an actor so keep that in mind. :wink:

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Wow! i Love it! nice work. :slight_smile:

I seen this posted on the CG Society forum and am very impressed with your work.

You look like an animator to me! Very nice. I’ll have to look up this faceshift.

Thanks Lynne, dillster, and Itak