i been playing the game gears of war and see that the detail on the characters are grand. so grand that i think that my cpu would just crash if i only created one of the drone characters…im wondering what the polygon count would be on just 1 of those video game characters. i use zbrush and when i sculp just a face i cant have it look nice and smooth unless its about 100,000 polygons… i have a 2.4ghz and at that rate my cpu starts to slow down a bit… i export my sculpture onto maya and the wireframwork is to the point where i cant even see the spaces inbetween the polygons… im wondering…how do they get those geogerous characters into a small dvd9 8gb disc with so much mass of levels and content were they shoot each other huge levels, etc…i seen xbox 360 games where u could download a whole level with beautiful detail which only about 13 mb in size!!!. im wondering if its just an illusion trick done with textures, were the detail is actually done in the textures with the character being at about 5000 polygons a chracter or if it has something to do with the hardware of teh 360…i see some of these videos of artists workign with 3d characters and the characters look great and then i see that the polygons arent as much as i thought they would be cuz they show the framework… i was wondering what would be the polycount of just one character in a game detailed like this and what would be a method they use to get such detail on the faces like that character below which looks like it could be a million polygons and looks almost the same way in the game…do they actually boost it up the polycount and then eliminate some of the polycounts? how would u be able to still have the same look of tha character but then just lower the polygon count without altering the appearence? is that possible? how extactly do some of these top of the line video game companies actually produce something that looks like it would take terabytes to make (which probably does) and then have it on a small 8gb disc? if anyone knows a link give me a link to were they talk about stuff like this more in depth or something similar please let me know or if u have some knowledge then please share thanks

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