ZBrushCentral

Garden of Eden -WIP (Nudity)

hey thanks for the reply :D…ok i will try to get myself a 8x12 wacom tablet and will dig up much info about the Intuous 2 aswel…all interresthing:D.
yeah because of the fact i drawn all my life and because Zbrush is more drawing 3d then point to point it seems best for me that i get myself a Wacom or Intuous veeery soon.
Will do some info about all of this though before i buy…Thx for your reply;)
and pls DO keep up the great work!:smiley:

Aminut:
Aah No i did not ordered it…i said 2 days cause then i will have money to buy that wacom just in a store so i am trying to get some info before i buy first.
will do some research about wacom tabs in these forums Thanks for the reply.:wink:

Sometimes ya just gotta let go and let it create itself.:wink:

A new sketch below. Trying out ideas. ZBrush, Photoshop, Maya’s Paint Fx.

[attach=27252]adam_3_comp_2.jpg[/attach]

Ryan

adam_3_comp_2_thumb.jpg

Attachments

adam_3_comp_6.jpg

Very nice sketch!!! The way the lighting plays over the figure is great. I never imagined that zbrush would become such a great drawing tool. Keep it up.

:+1: I like the style and overall feeling in this image!Thanks
E

Nice to see you back to actual work Ryan. :wink: Pretty cool image.

Thats a haunting image, Ryan! I like it a lot!

Scott

Nice work! Is it for an animated movie or just fixed scenes?

I havn’t really tyed to repositionned a sculpted mesh, it seem to be pretty efficient!

Hope to see more…

You must be pretty busy! Too hard to find time to do personnal stuffs :cry:
But I think its necessary to canstantly improve…

Keep the good work ( and the good teatching :wink: )

…than usual monsters :wink:
Pilou
Hans Memling here

[attach=27763]adam_eve.jpg[/attach]

Attachments

adam_eve.jpg

Frenchy! You frickin mind reader!

Thanks Scott for the kind words! :slight_smile:

Seb - sorry I missed you while I was there. I will be back in Montreal this monday and tuesday but it will at the training facility far from you.

Thanks Jason. Its nice to be back to “real” work. :slight_smile:

Erk - Thanks. Glad you like it. I hope there is more to come.

Chrisgrim - ZBrush and photoshop are unstoppable!

Now, I got to get to work replicating the image Frency sent. :slight_smile:

r

in honor of Frenchy!

… can’t bear it… must make better…

Lucas Cranach now :wink:

[attach=27764]trans_cranach.jpg[/attach]

Follow Another from the same (remark the Adam finger :wink:

[attach=27512]adam.jpg[/attach]

Attachments

adam.jpg

trans_cranach.jpg

yay, ryan… http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=27252 is exactly my wavelength again:+1: :+1:

(btw, ty 4 inspiration…)

Tournesol by Hergé
:smiley:

[attach=27765]GP0351.gif[/attach]

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GP0351.gif

I am back in Montreal with some free time or, rather, some stolen time as it is the weekend. I started working with the materials to get the look I want moving forward. I have attached a very small zdoc that will have all the material settings and lights. There were three materials. Specularity was modified slightly for each ala Kris. :slight_smile:

I still need to work on some SSS cheats. There is good thread at ZBC I saw the other day. Will explore that. :slight_smile:

[attach=27672]headMaterialTest_render_web.jpg[/attach]

Here is a Flat render of the canvas (only color information). I didn’t bother texturing the 3D model just painted the color on the dropped model. I really like this approach as I change the color of things once it is dropped frequently. Use ZApp Link to send the canvas to Photoshop to use its color correction tools, dodge tool… The coloring job I did do was very fast and leaves much to be desired but the focus was on the material and light set-up. :slight_smile:

[attach=27674]headMaterialTest_clr_web.jpg[/attach]

With the material I set up the monochromatic look of it first and then added color information. I wanted to try it the old school way. Value first, color second. The most important aspect of the material is the diffuse curve and the fact that multiple materials on the canvas with different levels of spec. Not too much more than that to consider.

ZDoc is attached.

Cheers,

Ryan

headMaterialTest_render_thu.jpg

Attachments

headMaterialTest_render_web.jpg

headMaterialTest_clr_web.jpg

Hey ryankingslien i was wondering if you were still going to post your recorded zscript of your modeling process like you mentioned earleir i would love to see how you did it especialy from zspheres its been so long since you have mentioned anything so i was wondering if you were still planning on uploading it??? thanks!!!

wow. resurrected from the silence of time!

I tell ya what, I have been so busy with development work that i don’t think i will have time and all my energy has to go towards ZBrush 2.5.

Thanks for the thought though. :slight_smile:

Best,

Ryan

i would still like to see it maybey after the release of 2.5 when things start to slow down you could post it!! thanks for the quick reply

its a deal. if i forget just post here and i will get right on it. :slight_smile:

r

Hey Ryan, cool work , great to see you posting some of your work, love the form of anatomy.