ZBrushCentral

Garden of Eden -WIP (Nudity)

i’d have to agree with the above remarks.

her face is too narrow and long

her breast are too close together (appears as though gravity has no effect on them what so ever)

again for the face she looks really old because of all the wrinkle and bumbs you’ve added, womens faces should be smooth, smooth curves. her face as is, is too masculine.

ok…not bad Ryan

aside from some of the already forementioned fun stuff…my gripe would be that her hind end looks like she is clamping down on Zpetroc’s hunk of aged old amsterdam cheese.

other than that it’s a wip and it’s far better than I could muster on my best day…so enjoy the ride.

Excellent model!!!

One question:

How do you make the breasts? Every time that I try it doesn’t seem to look realistic or I go too far.

Any tips?

:+1: Fantastic, Great anatomy, maybe the legs are a bit strong…but then again maybe not.
Btw, can we expect some training DVDs :bulb: from you, now that you are going to be teaching at Gnomon?

Amazing stuff,and beatiful tits:D

WANNA LOOK?

ALIEN FACE HUGGER

MattHHH:cool:

That looks really cool.
Good job Ryan!

Ryan: She’s coming along very well. Very cool to see ya posting…:smiley:

Dickie

It’s about time brother, Zbabes are the best!! I thought you’d never join us.

We really missed you at Ottawa International Animation Festival, but David Hulin (Framestore NY) and Erci Flaherty (Nelvanna/Corus) helped me put on a very successful pipeline show - next year you had better be here! :wink:

Thanks for the kind words guys. :slight_smile: My internet connection is spotty right now so I have to be brief. Will post more words tomorrow. Here is a some work on the male figure. Yes, the censorship is self-censorship. Just playing with an idea. :slight_smile:

Edit: Images moved to first post.

maleFaceThumb.jpg

Attachments

maleBodyComp.jpg

maleFaceComp.jpg

Looks cool man! I was wondering how you did the hair on the first model? Is that some new 2.5 tricks, or did you cut the head down and subdivide further? Lot’s of detail in these. Keep posting!

New loft?
Did you move downtown?
Congrats!

Nice figures too!

~Mike D.

good model however your bone and muscle structure is off, i suggest using a anatomical reference so they look like humans

this is a good one.
http://www.bartleby.com/107/indexillus.html

The modeling is simply awesome, they really do feel alive. I feel like they are going to walk off any moment. They feel real.
…just one thing…why the heck u bluring them faces…if it was a joke, nevermind the stupid question…

Hello. :smiley:

Pestopants - This is now a poly mesh. It is no longer connected to the ZSphere structure. I will probably rig them in Maya. :slight_smile:

Ron Harris - Hilarious! My girlfriend loved your comments. Particularly the South Beach Forbidden Fruit diet! Thanks. :slight_smile:

Drummer, Vivien, smileman, MattHHH, ricgreen1, Dickie, higran, - Thanks for the kind words!

Kircho - Thanks for the reference and the uh, analysis? :slight_smile: It probably has alot to do with my preoccupation with structure. Female faces are always difficult for me because of this. The trick I have been exploring lately is to put the structure in as I do and then just soften it slightly with the smooth brush. Also, like a dope I put in the adams apple on the original face which will go along to making this a different sort of picture. :slight_smile:

aminuts - LOL. :slight_smile:

remcv8 - in terms of anatomy, I find breasts are confusing because they are both muscle (the pectorialis) and fat. In this way, I always sculpt the pectoralis first and then build the fat on top of this. I do not think the female models breast are realistic, however, and am due to change them soon enough.

Jason - Glad the show went well. I am sorry I couldn’t do it but after we announced the roadmap I was very grateful I had no other commitments. :slight_smile: Thanks for the kind words.

Chad - This is all ZBrush 2. I used Projection Master. I recorded much of the process so I will see about gettng the script up here.

frogspasm - a beautiful and huge loft downtown. Everyday I walk in and smile! :slight_smile: Thanks for the kinds words.

neuroticgothguy - First, please be more specific in your criticism. Also, as someone who has studied the human figure since I was 6 years old I must recommend against using Gray’s anatomy as a reference. The first book I would recommend you to is Dr. Paul Richer’s anatomy book and not just the pictures but the text as well. Then the incomparable book by Eliot Goldfinger.

Both of these books take a look at morphology as opposed to strictly medical anatomy. Morphology is the study of form as opposed to its details: anatomy. The shapes of humans are determined by more than you will find in Gray’s Anatomy, specifically: fat, skin thickness variations, wear and tear and many other things.

Also, I would recommend John H. Vanderpoel and Harold Speed to help you get your hands on structural approaches to the figure. :slight_smile:

Giantsun - Thanks man. :sunglasses: The blurred face was just a visual idea I was playing with. Decided to leave it on. Thanks for the words. :+1: :+1:

cool thanks for the info! :slight_smile:

Nice models Ryan! The gravity apparent in the breasts from the side really is nice, that can be such a problem area for modeling. The gesture in the figure from the profile is really nice as well, a lot of life in there.

I dont know how I missed this thread. Its awesome to see some new work from you. If anyone hasnt checked out Ryan’s site they should. The man has skills!

So whats this about Gnomon Classes? Teaching or taking?
Congrats on the loft : )

Scott

Hey Scott -

Meats Meier has retired from his Gnomon teaching duties with full pension and medical. :wink: He is still artist in magnifico at the gnomon workshop and doing his thing: touching pixols… I am taking over his classes My tiny feet in those big foot prints! :cry: :smiley:

Thanks for the kind words, man. Talk soon. :smiley:

r

Ok everyone - LOFT PARTY at Ryan’s!! It commences Sunday and runs 24/7 until Zbrush 2.5 is fully released for both platforms. Don’t worry Ryan will supply all the food and alcoholic beverages!! :wink:

Darn, can’t remember if he has a gun or not! Oh well! PARTY!!!

EDIT: This is a joke! Canadian humour!! Eh!!

Awesome news Ryan! Is Meats going to still be around Gnomon? How big are his shoes really?

Hi Ryan,

The first question if for you. Earlier you stated that you see zspheres as the fastest way to generate a base mesh. Given the updated features in zb2.5, do you think that will still be true, or do you think they will be a bit more important? If you can’t answer yet, then please just say so.

The next question is for you and anybody else who casres to comment. I noticed that you didn’t add any zsheres on the chest to develop edge loops there. In general, do you think it’s worth it to add extra edge loops in the chest? Would there be any other places that you might consider edge loops? Maybe shoulders, buttocks? Knees?

Thanks for sharing this Ryan, and thanks in advance to anybody who answers.