ZBrushCentral

Garbage lines

Hi, after all, sorry for my english :confused:

I have this problem, i’m new on ZBrush and i can’t remove some lines, those lines are like garbage or errors i don’t know…

I take the standar tool and i put Zsub, it seems to disappear… but then when i put Zadd, they appear again :S

There is some brush/values/technique/etc to totally remove them?

Greetings and thanks a lot!

Please post a screen shot so we know what you’re talking about.

This is how it is now
http://img30.imageshack.us/i/gar1.png/

Trying to remove it
http://img190.imageshack.us/img190/3901/gar2l.png

After zadd standard
http://img201.imageshack.us/img201/50/gar3.png

The problem is that you have a mesh that is overlapping itself. To remove those you’ll need to step down a subD level or two and use the smooth brush on that area.

then repeat going up your subD’s until you get to the top. Then you should be able to sculpt as normal.

Thanks a lot goast666!!

I almost remove them but i have a problem… for some reason my “work” needs a lot of RAM… and i just have 1GB

Note

I can make just 1 more subD

When i want to generate the 4th subD… the notice about the maxpoly-count comes out again

I make the count higher…
Pref

Then… Alert :frowning:

I already try this with the Demos of zBrush… and i can make 6 subD with them :S

I put more RAM for ZBrush… but It’s the same… i put 700 to Compact RAM and nothing changed… the alert keeps appearing

I’m doing something wrong? or i just need more RAM?

Greetings!

the number of subD’s you can get is a relative number.

i.e.
a box with 6 sides at subD level 1 has 384 polygons at subD level 4.
a mesh with 600 at subD levev 1 has 38,400 polygons at subD level 4.

So you can see that saying I’m only at level 4 doesn’t mean much, because level 4 is a relative term. Saying I have a mesh at 3million polygons is a specific number.

Anyway, Zbrush defaults the max polygons per mesh to the number that your machine can handle. So when you tell Zbrush to let you go to 30 million all you told Zbrush to do was try to use more RAM than you have available. I let Zbrush have 4gigs of RAM and I still only set my max poly per mesh at 9.96 million.

For what you want to do you basically need to retopologize your mesh to get a better distribution of polygons. You could also break the mesh into subtools. Each subtool has it’s own subD levels and each can go up to what your max poly per mesh setting is at (keep it at what Zbrush defaults to). That way each horn could have 1million or so, the head could have 2 million, each eye .5million. That way you can get the polygons you need and not crush your system. I personally don’t like the slowdown I see after when I hit +5million so I always break my meshes if they are going to get that high.

If you don’t know how to retopo do a search, there are a ton threads on it. NickZ and Cannedmushrooms also have video tutorials as well I believe.

To answer your question…yes and no. You are sort of doing something wrong, and yes you need more RAM.