I started off with a texture in ZBrush 3000x3000 32 depth. It looks fine on the Zbrush model but when I crop and fill in Zbrush and import it into Max I realy notice the gaps in the texture. I imagine it has to do with the GUV. Is there anyway to get this to export out correctly to Max, that is fix this? I’ve looked over the FAQ and could not find anything on it.
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