ok update time. iâm making good time still learning as i go but trying to stay 14 steps ahead. im done with the armor in nurbs, iâm bringing the low poly into zbrush and then doing all the design crap. i have about 4 more pieces and the armor is complete. the only problem im having now is : i have all the pieces in the subtools in zbrush. they are subdâd to lvl 7-8 for enough design geo. i have to duplicate some pieces but maya doesnât like that high poly count so im not trying to figure out normal mapping. how would one get high detailed armor to be able to duplicate and pose. i wish i can export out all the high rez, group pieces, then pose the armor by group, but then 50 million pollies isnât good for saving in maya : [ it crashes.
also i donât like how his face is, i canât draw things that work, cause allot of his armor by the drawing doesnât work, like the helm, it canât turn: [
how do i edit the thread name :[ i dont see an edit tab
well here is what i have.
sword design:
[attach=74404]swordswebnc3.jpg[/attach]
Ganon head redesign:
[attach=74405]ganonpigheadwebis3.jpg[/attach]
basic armor design sample piece:
[attach=74406]webbg1.jpg[/attach]
wee wee cover:
[attach=74407]ppocverwebdg9.jpg[/attach]
helmet emblem:
[attach=74408]ganonsemblembothwebar0.jpg[/attach]
helm:
[attach=74409]ganonhelmturnwebvr6.jpg[/attach]
knee cover:
[attach=74410]kneebothwebhr0.jpg[/attach]
armor sketch model:
front:
[attach=74411]armorallwebxn3.jpg[/attach]
back:
[attach=74412]armorbackallwebta6.jpg[/attach]
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