Hello!
I’m trying to make a next gen asset for Crysis or UT3,has not decided yet.
My problem is that I’m confused about the pipeline or work flow you game env… guys use.like kevin here http://www.zbrushcentral.com/showthread.php?t=69232&highlight=kevin
My work flow doesn’t work for sure and I’m not sure what i do wrong?
- I make a model of a pillar or something.I then unwrap it before exporting it to zbrush,The problem is that i have to chamfer the edges to maintain the hard edges
2.After I’m done i end up with 13million polys ,Now what?I cant import such big mesh just to render out a normalmap.And if i render out one from zbrush it wont fit the model i export with less polys in 3ds max
- I could export a medium res model (3 million)poly’s to 3ds max and then run poly cruncher then unwrap it.Render out all maps in Max but 10 million poly’s is missing and i think the normalmap is less detailed!
Ohh i have to say i cant find what I’m looking for when searched the forum.,Maybe there is info about this somewhere here?