ZBrushCentral

Gamemodels and zbrush <-> 3ds max

Hello!
I’m trying to make a next gen asset for Crysis or UT3,has not decided yet.
My problem is that I’m confused about the pipeline or work flow you game env… guys use.like kevin here http://www.zbrushcentral.com/showthread.php?t=69232&highlight=kevin
My work flow doesn’t work for sure and I’m not sure what i do wrong?

  1. I make a model of a pillar or something.I then unwrap it before exporting it to zbrush,The problem is that i have to chamfer the edges to maintain the hard edges :frowning:

2.After I’m done i end up with 13million polys ,Now what?I cant import such big mesh just to render out a normalmap.And if i render out one from zbrush it wont fit the model i export with less polys in 3ds max

  1. I could export a medium res model (3 million)poly’s to 3ds max and then run poly cruncher then unwrap it.Render out all maps in Max but 10 million poly’s is missing and i think the normalmap is less detailed!

Ohh i have to say i cant find what I’m looking for when searched the forum.,Maybe there is info about this somewhere here?

You could try searching these areas for info on ZB to Max or Normals etc…

FAQ’s
http://www.zbrushcentral.com/faq.php?faq=zfaq_0000#faq_zfaq_0006

Tutorials
http://www.zbrushcentral.com/forumdisplay.php?f=19

Questions & Troubleshooting
http://www.zbrushcentral.com/forumdisplay.php?f=101

suggest you include relevant information such as version of ZB being used.

use xnormal.