Hey folks, new here and i’m sorry to open with a post for help but here it goes…
I’ve spent the last couple of days modelling and texturing the high poly model intended for use as a video game character. I’ve used multiple subtools (4 to be exact), I also have the low poly of each sub tool finished and UV mapped. I’ve exported each Low Poly piece and baked off the normal and diffuse maps as well as some cavity maps. Each piece (head, body, chest armour, boots) work perfectly and look good enough. Now, here’s where the question comes in.
I’ve been searching the net for answers to this but I’ve found nothing particularly useful or definitive (not that I expect definitive really). But basically our team is using the Unity engine to make a game and I’m slightly confused about how to carry on from here. Is it best to use a single mesh asset - ie: combine all the subtools into one mesh and bake off the textures in one texture file? Or is it at all possible to use multiple UV sheets/textures for individual pieces?
I’ve tried the single mesh and single texture option and to be honest the results are nasty and low resolution even if using an 8196x8196 resolution. So, is there a way to use multiple meshes with the textures for each part at all and therefore combat the horrible low res results? I’ve been banging my head off the desk most of the day trying to figure out if this is possible and how to do it, so if anyone could help my desk would greatly appreciate it.
If this post is in the wrong place, I apologise but didn’t see a more fitting place for it!