hi all^^
this is my nab question :D:
Can i create a base mesh in Zbruhs , directly sculpt the details (so the hig poly) and after done my hig-poly mesh go in max ,retopologize the mesh (create the loypoly mesh),create the UVs ,go back in Zbrush and generate my Normal from the old higpoly mesh?..if yes how can i do this? (i mean the genration of normal form the old mesh for the new low poly mesh)…
I hope that I have been clear XD