amazing work bro.stunning as always.;);)
Reallly nice work, also I think the face could be a bit rounder.
Some detail shots of the cloth would be nice
Heyy guys thank you so much!!! I aprecciate it a lot I´m not texturing it sorry, this one was just for sculpting.
Starting out new anatomy study, sculpting directly in pose
so far so good bro.needs a little work around the knees,there too square.keep’em coming.
Sorry for the late answere diablo!!! thanks a lot for the comment man, yeah the model is still pretty rough, I work that knee stuff for sure bro.
So here is what I´m working now for my demo, still many things to do but it´s starting to come together, so please crit at will, not sure about adding the mech arm, t-shirt or not… so anything you feel it could look cool on the model let me know thanks guys!!
Hi there fellas!! I´m gonna try to do a character for the Riot Contest. I´ve decided to try a version of Spirit Guard Udyr. The idea is to make him look big and powerful. So here is the blocking start, any crit welcome as always
Looking great buddy (Y) can`t wait to see more
Muy bien como siempre amigo.Seguid asi.Buena suerte.;);)
Muchas gracias tio!!! Thanks a lot man!!!
Finishing the highpoly and starting retopo!!
fighting hard to finish on time for the contest!!!
How beautiful and detailed work. I like the non textured version then the textured one. May be its because of the texture dont have that much depth.
Thanks a lot kheepa!! yeah the textured version is unlit, just a diffuse map, as characters are on that game, that´s why it loses a lot of stuff, and where texturing is the key to do it right. I´m just learning this process on the way, so I´m not really good at it
here is another advance on the texures!!
Starting out a likeness of my fav character at Gotham
Very nice work on the likeness and facial expression. I think you can carve those wrinkles a tad deaper to make them stand out a little more.
Great work buddy keep going !