ZBrushCentral

Game Art

Noob here.

I’m looking for tut’s specifically on creating assets for any popular game engine entirely in zBrush (models/maps). I’m curious about the pipeline and haven’t found anything to specific in the tuts section. Can anyone point me in the right direction?

Thanks!

Eat3d.com has some of the best game-focused tutorials, but they are not entirely ZBrush. They use 3DS Max too, but that’s primarily for lighting. You could probably get away with a cheaper program like Silo to build and modify the meshes.