Hello,
Before I set out on a quest to create some next-gen game art using ZBrush, I wanted to ask a quick question. I understand how normal map project works from a hi-resolution piece of geometry (without UVs) to a low resolution piece of geometry (with UVs) but I was wondering if the same concept is applied for color/diffuse maps.
Should I only PolyPaint on my low-res model in ZBrush since that one will have UVs or will I be able to paint on the hi-res (which will have no or temporary UVs) and then transfer that over somehow?
I just don’t want to get started and hit a roadblock. Thanks in advance for the advice.
I’ll be using a mix of ZBrush, Maya, and experimenting with Topogun for the first time.