ZBrushCentral

Gabi V2 (Realtime Unreal)

Hi there.

This is a rework of a piece I did a while ago but put into Unreal to do a bit of R&D .
Sculpted in ZBrush , hair is Fibermesh but ran through Houdini to create the clumping and other tweaks. Rendered in Unreal Engine 4.26.1

See my other works here

https://www.artstation.com/k3nnywood

GabiCloseUp

Gabi_OtherSide

2 Likes

great job on the skin details!

Thanks Kingsley !