I can’t believe how much time passed since my last post…
I try to post more frequent from now on!
Here is a new anatomy study I did with a mirror at my side
Hope you like it
I can’t believe how much time passed since my last post…
I try to post more frequent from now on!
Here is a new anatomy study I did with a mirror at my side
Hope you like it
hey guys
a few days ago I did a new headsculpt
I started it from a sphere and it took me around 3 hours
I hope to be able to do more sculpts in the near future as I had so much fun doing this one
Let me know what you think
hey guys
here is a new likeness study
took me around 3 1/2 hours from a sphere
…I need to practice female faces…
hope you like it!
hey guys
here is a start of a new echorché study. I want this study to be as big of a jump from my previous echorché model as that one was to my first one
So if you have any feedback for it I would really appreciate it!
My next steps will be to add the spine, ribcage, scapulas, clavicle bone.
Let me know what you think (:
a first test render in arnold
here is a new anatomy study I’m currently working on
It is my first attempt at sculpting the body completely asymmetrical and it’s quite a lot of fun so far
I don’t think that I will be sculpting the face asymmetrical though
For the next step I want to focus on the hands and feet
Hope you like it
Hey everybody,
I’m still working on the asymmetrical anatomy study but I wanted to do another project inbetween.
I had a bet with a friend that I had to do a new portfolio piece within 30 Days or I would owe him 100€.
So this is the result and I made it in time!
The character is based on a concept by Robert Brown who was so kind to give me permission to use it for this piece so make sure to check out his work!:
https://www.artstation.com/artwork/Z4zb1
I used Zbrush, Maya, Substance Painter, XGen Interactive and Arnold.
for more images and higher resolutions check out my artstation page: http://fynngb.artstation.com/
I hope you like it!
Hey guys
here is a new head sculpt that I did based on a concept by Cedric Peyravernay
I think I will take it a bit further and add textures and hair
Hope you like it so far
I reworked an older model I did a while ago and rendered it in Arnold. Hair is done with Fibremesh that I used as guides for XGen Interactive.
Let me know what you think!
An update on my recent head sculpt
Next thing to tackle is to replace the last hair placeholder
Crits are very welcome!
Here is the final head study that is based on Cedric Peyravernay
Crits and comments are very welcome!
Very nice and balanced work. Well done.
Thanks a lot, Vlad! I appreciate it!