Yes, a little less.
ps. Sorry for my english.
Yes, a little less.
ps. Sorry for my english.
no problem at all!
I made the eyes a tad smaller and worked more and the overall forms and started with the details
Next step is to sharpen up the details that I have so far, detail the lips and work more on the forehead
after that I will start with fibermesh for his hair, eyebrows and eyelashes
hope you like it so far and stay tune for updates and the timelapse video once the model is finished
crits are always very welcome!
currently working on the hair and it looks to awefull at the moment to show you something
so here is WIP of a new echorché study
except of the skull everything is a placeholder for now
I have just 3 subtools right now (head/spine/rest) and will split every bone into a single subtool to work on it
Looking good, keep it up
Great thread! Good job on the likeness certainly recognisable. Nice clean sculpts good stuff!
thanks a lot johnchen and SammehSAMURAI!!
here is the finished sculpt
it took me around 15 hours in total and I did it entirely in zbrush
I can’t wait to learn how to render properly
timelapse video:
hope you like it!
Hey great job on the bust! I really like your work
too much time passed since my last update…
I’m so busy with university that I rarely get freetime to sculpt
but I was able to do a speedsculpt a few days ago
hope you like it
hey guys
I’m currently working on my second echorché study and just finished the skeleton
Any feedback is highly appreciated
next step is to block out the muscles
Hello!
The Humerus should be longer cause right now it appears the same length as bones of the forearm. You also might detail it a bit more. In reality there is a noticeable asymmetry in distal end of the Humerus:the medial epicondyle projects more while the lateral has a prominent ridge. Plus there is a ball for capitulum which connects it to Radius. But that is a minor stuff that will not be visible on the final ecorche. The more important problem is that you are missing the Cubital (or carrying) angle. The bones of arm and forearm aren’t parallel but meet at slight angle, most noticeable in females and in supinated position.
Also, the Ulna is too straight. It has an S curve which gives more room for wrist flexors.
Same thing applies to the low extremities. IMHO the Femur could be slightly longer.
And one small thing. The ribs appear round in crossection while in reality they are quite flattened and a bit more wider. But I know how tedious it might be to rework each rib so since you are planning to cover them with muscles then it is not so crucial.
Good luck!
@Vir Norin thank you so much for the feedback! I will definitely overwork the things you mentioned
glad you replied so quickly because I’m already blocking out the muscles so thanks again!
hey guys
I started sculpting the muscles
currently I’m working on the legs and arms
let me know what you think
I adjusted the length of the upper and forearm and added more muscles
now I’m moving on to the neck and face and when this is done I will add the missing muscles on the hands and feet
let me know what you think!
hey guys
I forgot to post the final update for the echorché study
and I did a new headsculpt from this concept: https://www.artstation.com/artwork/XdnVR
took me around 4 hours from scratch
here is the timelapse video:
hope you like it
hey guys
so much time went by since my last post…
I’m super busy with university but I finally got time to do a quick tutorial about how I approach my head sculpts
this one took me around 2 hours
hope you like it
Thanks for sharing! I will definitely study it, me being a perpetual student of the craft.
thanks sgbrown
here is a new tutorial that I made.
The sculpt is based on a concept by christopher onciu
it took me 2 hours to get to this point and it’s still a WIP
let me know what you think
hey guys
here is an update on my goblin model
and I uploaded a new video where I talk about my process
It took around 6 hours so far and it’s still a WIP. Next step is to add fine details and then I want to texture it
I’m curious about what you think so let me know if you have some suggestions to improve it or critique in general
Hope you like it!
hey guys
here is the final sculpt of the goblin
next step is to do the textures and then I will rig him
here is the third part of the process:
let me know what you think!
hey guys
here is a new update on the goblin
next step is to rig him and do a walkcycle or another small animation
hope you all like it