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Futuristic Character

Hi folks!

I tried to make some kind of futuristic character. My base model was a standard human body model – as you can see the thing was heaviliy modified – the drawback: too much useless detail in specific areas – i have to clean up!! but it was fun and fairly fast:D … 10 hours of work

Her is my workflow:

3DS Max:

UV editing of the human base model

Splitting up the model in 4 parts (Head, Arms, Body , Legs)- I have crappy computer :frowning:

Zbrush:

Modelling

Normal Map Export

Bodypaint:

Texturing of Hi-Res-Parts

3DS Max:

Texture Baking (Hi-Res->Low-Res)

Basic (really basic!) skinning

Rendering

Crits are welcome!

Greets,

Michael

Attachments

Render01.jpg

Looks cool, I like it. Kind of has a Jin Roh/Helghast vibe to it.