Hi folks!
I tried to make some kind of futuristic character. My base model was a standard human body model – as you can see the thing was heaviliy modified – the drawback: too much useless detail in specific areas – i have to clean up!! but it was fun and fairly fast:D … 10 hours of work
Her is my workflow:
3DS Max:
UV editing of the human base model
Splitting up the model in 4 parts (Head, Arms, Body , Legs)- I have crappy computer
Zbrush:
Modelling
Normal Map Export
Bodypaint:
Texturing of Hi-Res-Parts
3DS Max:
Texture Baking (Hi-Res->Low-Res)
Basic (really basic!) skinning
Rendering
Crits are welcome!
Greets,
Michael