Whoa! Amazin’!
Really like your workflow. Thank you for the timelapse.
Great work man I watch you on youtube!
Funky, when you say that you cut shapes into a plane, is that in another program like Maya? you cut the shapes on a plane, then what did you do with the plane? You import it into Zbrush and assign the shapes different polygroup? I’m completely unfamiliar with what you’ve done here.
thanks a bunch, everyone! I really appreciate the kind words from such a badass group of artists!
Myselfsama: Sorry I didn’t see your comment earlier! I actually cut into the mesh within Zbrush using the edgeloop tools - although it’d be just as quick to bring it into maya or max for a second. I just like to stay within Zbrush for these timelapses.
- For the large oval shape, I just hid the top half of the plane and used ‘Tool->Geometry->Edgeloop->Edgeloop’ which creates an edgeloop along the visible border of the mesh - then you can adjust the shape to however you want with the move brush,
- For the top 2 half-ovals, I just masked those points and hit ‘Tool->Geometry->Edgeloop->Edgeloop Masked Border’ so that it could be seamless from one side to the other
One bonus is that both of those operations automatically create polygroups for you
what you’re doing is absolutely crazy! when i see some of your steps with such freaky faces…and the way you fall on you steps!!
congratulations Mr Cat!
I see. Sorry for the probably really noob question but how do you get that pattern from the plane unto the hat? This process just seems so useful for creating good surface texture for lots of things. Thanks again
Also, after having just rewatched your video, I’m also not quite sure how you tiled the knitting. I would have thought that it was insert brush, but in the video it kind of just pops into place very evenly distributed. Teach me your magic please lol! D:
Really nice, thanks for sharing!
Simply Amazing!
Thanks xada, Flydesign and NelsonAnimation!
Hi Myselfsama,
I’m using Micromesh for both patterns on the hat. You can find it in Tool->Geometry->Modify Topology->Micromesh.
By hitting that button, it’ll ask you to load in another tool that will replace every polygon of the CURRENT subtool.
So in this case, I made a very generic looking hat from a sphere and duplicated it (the geometry is replaced, so I needed 2 hat subtools to apply both knitting patterns I made earlier). Then I applied Micromeshto it and selected one of my 2 knitting patterns. By default it only shows up when you do a BPR render. But once you’re satisfied with the patterning, you can collapse it down to real geometry by hitting Tool->Geometry->Convert BPR to Geo
ohhhhhhhhhhhhhhh that makes so much sense now. Definitely something I need to try out once my schedule opens up a bit. Thanks for the clarification!
Love this work, the pose is so natural and beautifully observed - love the way her right hand is loosely gripping her cuff! Nice work on the hat too
Great time lapse and technique!
woaah this timelapse is mindblowing Learned a lot from you in 8 min!
Great sculpting!
Hi, uhhh … I like your… uhh… girls… yeah… how do you make them haha?? lol Hi funky this is ryan. How you been? in regards to post number 150. This image is by far my favorite. Great mood and active design my friend. A good day Ryan
Great potraits bud. I like the “visuai style” u got going on. Really man, awesome work.
thanks a bunch, Nolan_R, Santis, Polyhead90, and Ryan!
I moved recently, so I haven’t had quite as much time to do personal work lately
I’m fighting against that now though, so I did another timelapse.
It’s been a while since I did something in quite this style, so I decided to do a really anime-y Star Skipper
This timelapse doesn’t really use any special features of zbrush like the last ones, so hopefully it’s not too boring for yallz!
https://youtu.be/W-7psbsSWJk
Attachments
Cool!
Love the colors, really beautiful piece. The style combined with the color scheme is gorgeous. Is it just a ZBrush BPR with some Photoshop tweaking?