ZBrushCentral

From Retopology to final model.

Hiya guys. I am currently learning Zbrush. Its fantastic and am loving sculpting but now I am stuck on what to do next.

I have made a model of a character and added clothing with subtools. Everything was finished with modeling. Havent textured it yet. I merged all the tools into 1 so it is one mesh. 1.5 Million points. I have retopologized it.

Its now 1,500 points. What do I do now?

I am aiming to get the High detail of the hi rez model onto this Retopology of the hi rez model. But I want to do this via Normal and Texture maps.

Im just abit stuck with what I need to do next.

Please help. This is for a Uni project. 6000 poly model with Normal, Texture and Specular maps.

:stuck_out_tongue: Thanks In advance guys!

Apples.

have a look at http://www.xnormal.net :slight_smile: