Hello everyone.
I love ZBrush but am not too fond of 3D Studio Max and prefer to do all of my modeling in ZBrush. Max is just too left-brained of an interface for me to want to deal with aside from building base meshes for use in ZBrush. ZBrush has a more traditional feel to it. Unfortunately Max is one of those necessary evils that I know only so much of.
I’m working with a model I rigged awhile back.
Thing is I would really like to use this rig for future sculpts as it takes so long to alter envelopes and such.
I want to export the model to ZBrush where I can tweak the model and add detail.
After working with the model in ZBrush I would like to export it back into Max and pose it using the original rig instead of having to rig and skin it again.
Is this possible and if so, I would like to know what the best course to take or if someone would please point me in the right direction. Any help would be greatly appreciated. 
Thanks in advance.


