Hey guys, I’m new to this forum but I see there is tons of useful information on here and a lot of encouragement!! So how can I refuse…
This is my first Zbrush model. I started in Maya with a base, went to Zbrush to do more shaping and detail, then exported out the new base mesh, and am now working in Maya trying to get the displacement maps to work. Argh! That is frustrating, and I’ve noticed that a lot of people on here have already struggled with that…
My best shot has been rendering with Turtle for Maya. That is the only way I’ve gotten remotely close to what it’s supposed to look like. I’ve followed a bunch of the tuturials on here, like Scott Spencer’s video, but haven’t had good results. Usually my frog ends up bloated… So if anyone has any advice that would be awesome!
[attach=21798]frog-character.jpg[/attach]
[attach=21799]frogman17.jpg[/attach]
[attach=21800]frogman18.jpg[/attach]