First off, I want everyone to know that the terms of how this model went up, the graphics, the message, were ALL created by me. This was in no way an official endorsement of my view by the good makers of Pixologic! So any unrest can lay solely on my shoulders. (I just want to say thanks to the cool people at Pixologic for letting me share my work with everyone!)
I also want to make sure that everyone knows that I am not upset with dissent or opposing views; I have already been able to reach out to many people on a private level over this matter. (So for those that are worried that my feelings are hurt over this, don’t! I’m a big boy, I made my bed and I’ll lie in it.)
Aurick, I couldn’t have said it better my self. “The fact that he gave it away is astounding, and everyone would have been asking why he did it.”
The reasons that I did what I did are simple, I was called to do it. I feel if I can reach just one person then anything I have to go through now or in the future will all be worth it. Believe me, it would have been WAY more easy for me to just post my stuff up and not have said anything at all.
If anyone wants to private message me about this feel free, I won’t yell, I’ll just talk to you one human to another, and I WILL try to respect your views. Heck me and my brother go round and round over this stuff all the time, still love him to death.
Now on to the fun stuff!
One last thing that I would like to clear up is this, I have heard a couple of people say they like the model but wouldn’t use it in their work. What I was thinking about this model is this, in traditional sculpting you have to build an armature (depending on the type of material you will be sculpting with) I want people to think of this as a pre made armature . I don’t want people to have to think about topology, I just want them to have fun and sculpt, spend more time creating a great sculpt and not great topology. Like I said, this model isn’t perfect by any stretch of the imagination but it is pretty nice to sculpt on. The reason that I built it the way I did was strictly to have a clean mesh to sculpt with inside of Zbrush. The model also has UV’s on it so you don’t have to worry about that aspect as well.
I have heard some people say that they have a Mac or they have Zbrush 2.0 so they can’t take part in the fun. I will be working on exporting out all subdivision levels as OBJ files. This way the model can go anywhere. The model at that time will also be available to be put in your favorite animation package so you can rig the character up.
Eventually I would like to make a displacement map for the character so it could be bound and rendered in another package.
I really want people to learn from what have done, because when I was starting out I wish I had something like this.
Peace-NickZ. [font=Wingdings]J