I wanted to share this piece. I have been a long time Zbrush Central fan but this is my time posting a finished model. I started out with a base mesh in XSI, rigged it and posed it. UVs were layed out in XSI and the textures were created in Photoshop. I sculpted the high res details in Zbrush and rendered it using the BPR layers in Zbrush. I then took the layers into Zbrush and comped the first image you see. I then went back and decimated the mesh, closed off all the geometry(water tight) in Maya. I then passed on the file to my awesome coworker who took the prepped file and printed it for me. Enjoy 
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