I started a snake from a zsphere and after i was done sculpting it i retopologozed it. I have been using ZMapper and any other program i have seen in these forums to lay out the UVs and bring it back into ZBrush so that i can use ZMapper. Hasnt worked.
SO! I did a Cylindrical UVMap on the model in ZBrush, nothing shows up. Try the tiles, nothing shows up, tried the AUVTiles, nothing shows up. In the ZMapper screen i choose transform to uv layout and it lays it out and it just looks horrible. you cant tell what it is when it tries to lay out everything. i have tried everything i can in this program AND maya and it is not working.
This is the first time i have had to lay out UVs, infact, i know nothing about UVs. Can i just get someone to layout the UVs in lightwave and then bring the low res model back into ZBrush and still have it retain all the higher subdiv levels?
I NEED A VIDEO TUTORIAL BADLY!!! PLEASE PLEASE HELP!!
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