Great work for only 4 hours! if you had to do all her tattoos too, it would have taken 10 hours! Why someone with such a beautiful body like that would want to cover it all up in tattoos, is beyond me?
Brilliant sculpt! Congrats on the Turntable gallery as well!
Simply terrific, eyes are excellent
Holy Cow! Whatâs it rendered in?
Very manâish features. But if thatâs how she looks like, thatâs how she looks like! Good job on modeling, texturing and the shader!
Great work frank! how mesh do you started? a sphere or a basic head model.
Spectacular as always. hey Frank what alpha did you use for your skin texture, if you donât mind me asking?
Nice characters with awesome detailing⊠top row
She actually has a really strong jaw in real life as well, which I think is probably one of the reasons she gets a lot of action roles. But damn she is beautiful. Amazing job Frank, itâs almost insulting calling this a speed sculpt haha
@ Spark3d lol thanks man, and yea it took and about 4 hours
@ wizzie14u Hey Stephen, thanks a lot, ill put together a process for you later today, or tomorrow.
@ Webhead lol true, it will be a pain in the a$$ to make her tattoo as alpha, and your question is beyond me as well.
@ SolidSnakexxx Thanks man, really appreciated!! cheers!!
@ Dman3d Thank you, hope you will like the update also!
@ koshey its all in zbrush, and composting in photoshop (hair)
@ tobbeo thanks a lot, glad you like her!!
@ ROXE Hey man!!! for this one i started with a old female base mesh i modeled few month ago
@Hondo_1 thanks man, nop i dont mind at all, in fact, i didnt use any alpha, the small texture like skin pore u see its from âsurface noiseâ in zbrush
@ CKGIRI thanks man, i really appreciated!! but i know im not there, one day i will, one dayâŠ
@ polaroid29 lol thanks man, maybe one of the reason that i can sculpt her that fast was i watch all her movie?? lol anyways, thanks for stopping by!!
HEY GUYS, thank you all for the kind words, i really appreciated, i didnt really like the mouth part i did yesterday, so i made some changes for her today, but i think all you guys know that sometimes when you sculpt a model for too long, you will kind of lost, like i dont even know if its like her anymore, lol, hope i can hear some suggestion from you guys!! hope you like her!!
Render in zbrush and composting in photoshop (hair and some small details)
cheers!!
Looking much more like her with the new hair man! Still looks fantastic. There is one thing distracting me right away though that I didnât notice in the first picture. The middle of her upper lip seems to be bulging a LOT. She has very full lips which look great in the bottom lip, but something about the upper lip is off. Also what looks like either a lighting or anti-aliasing issue with the crevices in her upper lip. Other than that it looks damn amazing, especially for a Zbrush render
By the looks of it there seems to be a lot of photo mixed with the model, not only the hair, sorry for nagging But can we see the shaded model with no texture?
I cant believe you managed to get such great likeness, and finished render in such short time, its really hard in 3d ;f
Great job !!
â[COLOR=Red]NOPâ there is âNOâ any photo mixed in photoshop with the model except the hair, when i said other details i composting in photoshop i mean the reflations and the shadows on her face!! ill take it as a compliment, cuz that means i really nailed her likeness lol, thanks man!! Here are some model shots for youâŠ
The model plus the polypaint texture and the final in zbrush ( with out bpr render)
model only different angles
all the renders i used to composting in photoshop
wire
Attachments
Thanks for the breaktdown! Looks very good. There are some things that donât correlate well between texture and model, so I though it was added in photoshop, but it has the same effect in Zbrush, like the mouth area and around the eyes near the nose bridge as well. Anyways a great result
Interesting. Would be good to see a wire.
OâŠsorry about the misunderstanding, if you were saying âSpotlightâ in zbrush then yes i did use the tool for eyes, eyebrows, hair and the mouth, to me a big different between these two is in zbrush u really need to have a good model and position it correctly first in order to fit the texture to her likeness ,as in photoshop, you can basically just use the photo pictures to change or make anything you want. Anyways, thank you very much for stopping by!! cheers!!
lol a wire, beeing long time since i saw somone request that on thsi forum ;D
Anyway nice workflow, but what materail are you using for the texture pass ? I cant get any material to look ok with a texture in zbrush ;f
Yeah, I ask because the model looks familiar.