ZBrushCentral

Frank Tzeng's sketchbook

Hi guys,
Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here!
My name is Frank Tzeng, currently the lead character artist at Naughty Dog.
Yibing Jiang is the shader artist in our team at Naughty Dog.
The goal of this project is to make the most realistic CG render of Rober Downey Jr out there, Yibing and me have been working really hard on this on our free time every weekend together!
Yibing did texturing, shading and render them out in Vray, also make the hair in Hairfarm base on the fibermesh hair that i made from zbrush and made them even better! Including eyelashes, brows and beard.
I provide the 3d model and gave feedback almost everyweek and paintover/changing 3d model in order to make the renders more realistic and get to the quality we both want.
Here are 3 different of render results: The first one is more dramatic lights to show the shape and anatomy, the second one is lit by lit by neutral HDRI lights, third one is lit by neutral lights with Lambert shaders.
We also created an bonus piece by compositing the render result with ironman digital panel to match the iron man feeling.
Created with Zbrush, 3ds Max, Vray, Photoshop, Mari and Hairfarm.

Hope you guys like it!!
If you would like to see more of our works,here are our website and facebook page
Frank Tzeng:
https://www.artstation.com/artist/Frank_Tzeng

https://www.facebook.com/franktzengart?ref=hl

Yibing Jiang
https://www.artstation.com/artist/yibingjiang

https://www.facebook.com/yibing.jiang?fref=ufi

final-1.jpgfinal-2.jpgfinal-3.jpgfinal-4.jpg

Attachments

final-4.jpg

Jaw dropping work as always frank.keep rocking man. (BTW thanks a lot for the tutorial. learned a ton. ););):wink:

Really cool to look at it… Hats off

OMG! you nailed him :slight_smile:

really great work guys!!
the only thing that bothers me is the white of the eyes
it seems too soft

top noth nonetheless!
I’m thinking about buying your tutorial frank! I just need to save some money^^

I love it, anyway all your work is amazing, great job

looks awesome!

Fantastic!

Looks great!

i am not worthy of breathing the same air as you master tzeng
let me walk over to your desk and prostern myself in aw and admiration

This is really fantastic!

Wooo Frank what is going on with you this period?!? so much “wow” stuff you re doing!!

Did you guys sculpted the skin datails in zbrush or did you use mari for it?

awesome!

Very very nice!

Outstanding work, Frank! :+1:
Huge inspiration :slight_smile:

Stunning attention to detail!!
I personally like the dramatic lighting the best although they are all good. and the fuzz on the collar is a nice touch

Your work has been one of my greatest inspirations to improve my own work, as becoming a character artist for the game industry. But, there’s one thing I’d like to ask as an addition to the “Interview with the Masters” video I just watched.

Since breaking up the symmetry in rather big forms and shapes, such as the position of eyes, a mouth and a nose, is the key to achieve the natural look of realistic characters… how do you retopologize asymmetric characters efficiently? Especially when it comes to a such high mesh density for a “low” poly, haha, as Nathan Drake is, for example.

In the past I’ve only done some minor asymmetric details in the skin pore/wrinkle level for my character studies, but still being able to retopologize it pretty much as a symmetric character with a symmetry/mirror modifier on the modifier stack while retopologizing, as you know. :smiley:

Impressive work man!
you have improved your skills in a fabulous manner!:+1:

Wow. The portrait of Robert Downey Jr is AWESOME!

Outstanding work guys, really amazing! Think you nailed it haha.