Hi guys.
Since the Framer01 material is so useful at making what i have heard called “popper” maps ( presumably in that once overlayed in PS, they can makes edges and ridges “pop”) it occurs to me that it would be great if you could get this materials output for normal models.
I know it can be used and then extracted by using the MRGZGrabber, but this does not work if you have a model, and have upressed it, without UV’s, and want to get that kind of texture out again.
I have fiddled with all sorts, like taking the height map into ZNormal and then attempting to make the Specular map ( being the closest one) to be more like the Framer01, but it is far less than ideal.
Does anyone have any suggestions please? This material is too useful to be constrained to 2.5D documents.
Cheers:D