ZBrushCentral

Framer 01 material

Hi guys.

Since the Framer01 material is so useful at making what i have heard called “popper” maps ( presumably in that once overlayed in PS, they can makes edges and ridges “pop”) it occurs to me that it would be great if you could get this materials output for normal models.

I know it can be used and then extracted by using the MRGZGrabber, but this does not work if you have a model, and have upressed it, without UV’s, and want to get that kind of texture out again.

I have fiddled with all sorts, like taking the height map into ZNormal and then attempting to make the Specular map ( being the closest one) to be more like the Framer01, but it is far less than ideal.

Does anyone have any suggestions please? This material is too useful to be constrained to 2.5D documents.

Cheers:D

After 5 pages of search for “popper maps” on Google, I found nothing…Why not render your image with that material applied and then play with it in your paint program? You can render the same view with different materials and do overlays.

I have heard it called that in video tutorials, not so much on web page ones:)

It’s not an image, in the “document” sense of 2.5D ZBrush, rather it’s a modeled and/or sculpted 3d object. You can apply it to your model as you say, but without the high ( the ZBrush model) having UV’s I would have thought it impossible to get it out as a render with that applied?

I never UV map my high poly, given that it changes in form and volume during the sculpting process and would not work. I UV the low poly, for subsequent projection mapping (in XNormal or Maya), as optimally as I can, and then get what I can from it (normal maps, AO etc). But since the Framer01 shader is as far as I can tell unique to ZBrush there is no way I know of to get it rendered out using the excellent Framer01 material. Such a time saver that material is in making good spec/highlight maps.

Am I wrong in my assumptions of this or is there a way?

Many thanks for the help so far:)

http://docs.pixologic.com/reference-guide/render/

Cheers for the link, but I know how to render the object. What I would like to do is render it to the low poly objects UV’s using the Framer shader.

So I am guessing this cannot be done?

Texture, new from polypaint should give you a texture you can apply to a model. Material is part of the Polypaint? http://docs.pixologic.com/user-guide/3d-modeling/painting-your-model/texture-maps/

post deleted