Open World Game-ready Environment.
SCROLL DOWN THE FOR FULL DETAILED PROCESS BREAKDOWN.
Note: some slide have animations, Check the Artstation post for breakdown with animations.
This was a 4 month project for the final module of my MA in game art at Escape studios.
The focus here was sharpening technical art skills and consolidate all the skills I learned during this year a natural environment with sporadic architectural elements seemed like a good idea.
I was inspired by the environments of Betheseda’s Elder Scrolls series (particularly Skyrim).
The project allowed me to delve deep into Foliage creation, some techniques and workflows for procedural terrain generation, complex shader creation in Unreal and of course, further integrating ZBrush into my pipeline for game environment creation.