hi folks
I haven’t used zbrush a several months and there was a technique i used before, and I really need it now, but I forget how to do it.
it’s a texturing technique.
you have your model, and then you can “stamp” a poly plane with an image on it, ONTO your model, and then warp and push around that image so it fits perfectly, then then the image is converted into geometry color on your model.
if this sounds familiar, please let me know the process of how it’s done exactly, or possibly to a video tutorial or something? THANKS SO MUCH, i feel like a fool for forgetting.
-matt
