I have hard time about modeling in Maya and Zbrush. I want to be modeler for features films. So, do you guys use Zbrush all the time? For anything you have been tasked to create? Like characters, hard surface etc?
My biggest problem is modeling in Maya, and importing that in Zbrush for example do i need to use Nurbs, SubD modeling in Maya? To create whole model in Maya, or just the base mesh? Or directly to start in Zbrush?
I asked this my friend, she told me that, few years ago when Zbrush were out, they need to use Nurbs and Subdivision modeling only in Maya, without sculpting program. But i still see in some studios, in their job posting they require to know clean Nurbs and Subdivision modeling