So my friend and I are making a short movie clip. He’s not very good at making organics in 3ds Max. Well I’m getting decent in ZBrush and I know some people have said to make the model in 3ds Max first then do the detail in ZBrush. Well I tried the modeling in 3ds max and the results aren’t good.
I was wondering if instead of making it in max first I could make the basic model with a very low 1-3 sub level, export it to 3ds max and save it. Then later on after I’m done with detailing in Zbrush make all the maps & textures then bake them to the low poly model I saved earlier. I’ve seen all sorts of combinations but I don’t know if this method would work, and if it does what are some possible downside?
Thanks for anyone who has knowledge in this area.