Hi guys,
This is going to be an flying mount for a game engine.
During the modeling of it I came across a single vert that had moved a fair distance away from the main model.
I fixed it by using the move tool and massaging it back into the main mesh.
I did a quick normal map generation and couldn’t see any abnormalities (obviously didn’t look enough).
So I’m at the final stage (nearly) of modeling and I see this line in the normal map. It comes out of the exact same spot (foot) that the flying vert came from yet that area is nice and smooth in the mesh.
Does anyone know why this happens in the first place?
And, how to fix it without causing down stream problems?
Oh, and if you have any crits for the work, I would be pleased to hear them, especially suggestions for a colour scheme.
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