ZBrushCentral

'Floor'

Hi.

I have a model with subtools I would like to alter in Maya.

When I ‘GoZ’ I get a result where the model is 90 degrees from horizontal and when I turn on ‘Floor’ in ZBrush it is also 90 degrees off. How can I correct this?

Thanks!

~S.~

http://docs.pixologic.com/reference-guide/preferences/importexport/

If I understand you correctly and your model is wrong in both ZBrush & Maya then you can correct it by:

  1. Using Tool>Deformation>Rotate to rotate one subtool by 90 degrees on the appropriate axis (click on the little X, Y or Z on the slider).
  2. Press Tool>Deformation>Repeat To Other to carry out the same action on all the other subtools.

Thanks, Marcus! ~S.~