ZBrushCentral

floor shadow in bpr [Answered]

Hi, anybody know why does my bpr renders on floor look like the old pixelated ps1 games ?
It seems intentional, but i wasnt a full filled shadow.
Also why is it so bright ?

edit: ok it cnat be seen here for some reason ( jpg compression ? ) but its there

Attachments

floor.jpg

http://docs.pixologic.com/?s=SHADOW+QUALITY :wink:

And what is that supposed to tell me ?;f
No matter what i change it wont affect the floor shadow quality ?
only shadow angle and ray numbers throws around more bad looking shadows

What is your document size?

Ok, i figured out the problem
so apparently one side of the floor is bugged. IF you have your model upside down, going down form y axis the shadow will skip every second pixel, but if its positioned properly the shadow will look alright.
Damn thats lame as hell, rotating every part of the model will be a pain

Transpose Master.

or repeat deformation on all subtools (button is at the bottom of the deformations palette).

Prior to version 4R4 the floor was opaque when viewed from below, so that you couldn’t see your model. What you are seeing is not a bug but was introduced so that the model became visible from below the floor.

  • To render without the screen dots, use AA Half mode. So double the size of your document and then press AA Half.

  • For more control, turn off the floor and instead append a plane. Position and scale as you wish and then use the Tool>Display Properties>BPR Visibility slider to set the degree of transparency.

It’s not possible to render a scene from below so that there is a floor shadow but the floor or plane is completely transparent. You would need to use the plane method above to output separate Shadow passes and then composite in Photoshop.