This problem only started happening a couple of days ago. Up until then everything was fine. I am exporting models to Zbrush that look fine in 3dsmax. They are objects that have been created using the conform compound object in 3ds. when I get them into Zbrush the normals are flipped. I know how to display both sides of the mesh, but the inflate and smooth brushes don’t work properly. I thought the problem was related to open objects. But these are closed objects. Anybody have an idea what I am doing wrong.
Thank You.