ZBrushCentral

Flipped normals issue MaxMaya-Zmapper

Anybody know a solution to this problem? Could’nt find any specific in search - wel, one, but nobody have replied to it :slight_smile:

Attachments

FlipppedNormalsIssue.jpg

It’s not ZMapper. It’s Maya. This is a known issue, and I don’t know if anyone has found a solution as yet. Maya simply exports with odd flipping at times.

Ah ok - I get the same from Max - ganna dig into it :slight_smile:

Thx