Hey I am Editing the Topology for my model in 3.1, the adaptive skin looks fine until the fingers on the hands. parts of the fiingers have flipped normals. I havnt touched the settings or anything. Does Zbrush only recgonize a specific way of laying down Zspheres in Edit Topology for some smaller parts like fingers and toes?? Because i saw some hints holding ctrl inside Zbrush. Anyone countered this problem before and know a fix? thanks for all the help in advance!
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