WinXP32 SP3
ZB 3.1
3dsmax 2009
Anyone know if there’s a way to export texture maps out of ZBrush in such a manor that they don’t get flipped the wrong way? I’m currently either flipping them vertically in Phothshop, or in 3dsmax I set the V-Tiling for the map’s coordinates to -1. It’s kind of annoying after the billionth time having to do it though. The only maps that come out of ZB with the proper orientation are displacement maps.
Thanks,
Dustin

